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Fanatical in their devotion to the Gods, Clerics draw their powers from the blessings of divinities. Their prayers attain the favor of Deities who grant them mystical might. While the Cleric is possessed of some martial prowess, their primary strength is divine magic. Most Clerics share in common abilities. However, unique abilities are accessible only by pontiffs of certain deities and alignments. No matter what heavenly power they praise, the most essential asset of any Cleric is wisdom.
PantheonIn choosing a Deity, Clerics align themselves with a path of service to the Deity more than any other class. Many of a Cleric's spells and skills are manifest out of devoting to their Deity. Having high favor allows the devoted Cleric to cast certain spells that only the truly faithful followers of their Deity have access to.
Within the Pantheon there are three Deity houses, the Amnis Umbra, Vis Liberata, and Arcana Eviae.
Wisdom without intelligence is useless, so most Clerics hone their wit almost as sharply as they hone their wisdom. Such intense study leaves little time for recreation and Clerics are often quite lacking in dexterity.
When in the same room as a player's corpse, a Cleric may resurrect the fallen player, bringing them back to the location of their death.
View more Cleric skills.
OrganizationsClerics may join Orders, Sects, or the Guild of Clerics.
Deadly (Pkill) players may not join Orders or Guilds, but may be members of a Clan or Sect.